#ifndef _LUA_PACKET_H
#define _LUA_PACKET_H

class LUAPacket
{
public:
	RealmPacket _data;
	LUAPacket(ui32 opcode) : _data(opcode) { }
	void PushInt(int val) { _data << val; }
	void PushString(const char* val) { _data << val; }
	static scope RegisterLUAPacket();
};

#endif